Alignment

Alignment is how good (or evil) your character is at that time and can be changed by how you act towards other people. Everyone starts as neutral. Alignment is represented by the color of a person's name. You can see your alignment by viewing your character screen.

You can have one of three alignments: Holy, Neutral, or Evil. Each has bonuses that apply as long as you are of that alignment. Committing crimes (listed below) will turn you evil and in some cases send you to jail. As long as you don't commit crimes and only attack monsters, you will one day be Holy. There is an additional alignment, Criminal, but that is temporary and does not affect your overall alignment.

Attacking other players

To attack another player you must be in Attack Mode and turn off Target Protection. You can only attack another player in an area that hasn't been designated as a safe zone. Attacking other players will make you Evil.

Looting Rules

The first 11 times you loot illegally you won't get in trouble with the guards, but each time after that the risk of getting sent to jail increases. Looting illegally also makes you more Evil. Looting/Death Rules can be broken down into 6 stages. The only exception to these rules regards "looted" items. These are items that were looted illegally from another player and can be taken at any stage of death. You will not get in trouble for taking these items.

Attacking Town Guards

To attack a guard you must be in Attack Mode and turn off Target Protection. Attacking a guard will make you turn Criminal, and killing a guard will make you more Evil.